Wednesday, 17 April 2013

Assignment 12


Environment
This environment takes into space, where the chickizen have built own territory in planet earth.  In this section there are three environments will be talking about :
·         Power station (engineer section)
·         Medic
Power station visual
An engineer room is supplied with  power unit, control and mataintenance. This is the main power source is running the entire of city (Luxembourg Minor), in order for chickizen to maintain their living and expenses.
Light sources
In powerstation there are less lights, because engineers prefer to work in dark enviroment, in benefit engineer can easily spot out the troubleshooting when one of the circuit glows (power low) means they need to re-route the wire  to supply a new power unit
Facility access
The access to this facility are only engineer staff, they can access the section by card reader, by using hand print. William Darwin, is one of  the engineer worker and supervisor  of the facilities.
Teleportation

There are teleportation for engineers  to travel faster by standing on platform, the energy beam will hit the chicken and convert it into an telepoint, which allows them to travel with lightening speed. The teleportation are only authorised for engineers, medic and miliatary units, for alerts incoming threats and medical support.
Medic

 This is medic section facility where they handle sickness, injuries and quarantine control management. There is new technology (auto stich) which computer scans the body to find any cuts or wounds and automactially  heal the wounds by stiching. Hannah Galloway is a chief medical inspector who’s in charge of this facility.
Access
The only way to access the facilitiy  is by staff, transporter or emegency contacts ( using hologram call).
Enviromental effect
The envriomental will  be different for each area as the player goes through by linear indoor and outdoor path.
Key Scene

 The enviroment scene more likely to take in Luxembourg Minor as the player will progress through many areas such as shopping mall, engineering facility and medical station. Main scenario is more likely to be in space staion, this where incident and terrorist attacks begins.
Puzzle
Broken wire
There are several puzzles for each of the player will be going through, for instance there is a entrance covered with broken wires ,  an engineer needs to find  a way to cut off power by using a terminal near by.
Locked doors
Some doors will be need to be unlocked, they will need to find a key in order to unlock the doors. Some of the doors will have encrypted password for ammunition purpose. Some of these doors have dialog theme, so player listens to it carefully and then input that same theme so that the door can be unlocked.
Vent
This only works for an agent to find a vent, an agent can use the vents to go around to unlock doors from otherside, access to the tram or ammunition. Some of the vents can be dangrous because sometime fox uses vents to attack the players.
Battery
Some of the facilities needs to  be powered by battery in order to access other areas like medical lab, finding keys,suits and helping survivors.
Sentry guns
Several  places some of the areas is restricted by gun, the gun will shoot anyone in fire line of sight. The players will need to find a way around to  turn off the sentries, or they can hack it by using engineer skills.

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