Environment
This environment takes into space,
where the chickizen have built own territory in planet earth. In this section there are three environments
will be talking about :
·
Power
station (engineer section)
·
Medic
Power station visual
An engineer room is supplied with power unit, control and mataintenance. This
is the main power source is running the entire of city (Luxembourg Minor), in
order for chickizen to maintain their living and expenses.
Light sources
In
powerstation there are less lights, because engineers prefer to work in dark
enviroment, in benefit engineer can easily spot out the troubleshooting when
one of the circuit glows (power low) means they need to re-route the wire to supply a new power unit
Facility access
The
access to this facility are only engineer staff, they can access the section by
card reader, by using hand print. William Darwin, is one of the engineer worker and supervisor of the facilities.
Teleportation
There
are teleportation for engineers to
travel faster by standing on platform, the energy beam will hit the chicken and
convert it into an telepoint, which allows them to travel with lightening
speed. The teleportation are only authorised for engineers, medic and miliatary
units, for alerts incoming threats and medical support.
Medic
Access
The
only way to access the facilitiy is by
staff, transporter or emegency contacts ( using hologram call).
Enviromental effect
The
envriomental will be different for each
area as the player goes through by linear indoor and outdoor path.
Key Scene
Puzzle
Broken wire
There
are several puzzles for each of the player will be going through, for instance
there is a entrance covered with broken wires ,
an engineer needs to find a way
to cut off power by using a terminal near by.
Locked doors
Some
doors will be need to be unlocked, they will need to find a key in order to
unlock the doors. Some of the doors will have encrypted password for ammunition
purpose. Some of these doors have dialog theme, so player listens to it
carefully and then input that same theme so that the door can be unlocked.
Vent
This
only works for an agent to find a vent, an agent can use the vents to go around
to unlock doors from otherside, access to the tram or ammunition. Some of the
vents can be dangrous because sometime fox uses vents to attack the players.
Battery
Some
of the facilities needs to be powered by
battery in order to access other areas like medical lab, finding keys,suits and
helping survivors.
Sentry guns
Several places some of the areas is restricted by
gun, the gun will shoot anyone in fire line of sight. The players will need to
find a way around to turn off the
sentries, or they can hack it by using engineer skills.
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