Wednesday, 17 April 2013

Assignment 04


Grave Encounters Game Concept

Plot
There are 4 crews and have named themselves known as Grave Encounters. The crew are preparing to investigate the abandon Collingwood Psychiatric Hospital. The crew voluntarily to lock themselves inside Collingwood for the night and began their investigation and analysis.
Lance Preston – is the main leader of Crew and investigating.
TC Gibson – main camera, job is to record every raw footage in Collingwood Hospital along with Preston.
Sasha Parker – the second camera face who is along with TC and Preston.
Matt - technical and equipment supplier for cameras and EVP recorder. Matt has set-up 4 statics cam different room so that in case they can capture footage of ghost or any movement objects.
After 8 Hours lock down inside the Collingwood, the reality of the real world and spirit world have been merged together without the crew noticing.  As the crew were noticed that they are not alone. One by one Crew were missing or have been died during paranormal activity.
Gameplay Mechanics And Unique Selling points
Objective
The remaining survivor left is Lance Preston and has figured out how to get out of the Collingwood alive. In order to succeed the player must collect the four static cameras that were had been set up by Matt.  The mission was given by a ghost that the player must finish the film. After having 4 cams the player must walk through the red door is only way out.

MDA (Mechanics, Dynamics, Aesthetics)
The Grave Encounters can be broken down into fellowship, challenge and competition. But what the game is truly based on and where it shines the most.  The Dynamic therefore the abilities of co-op play communication and co-operation between players.  Co-op is one of huge advantages, players can easily get the objectives in less time consuming.   One of other mechanic is that we see the player starts off with 100 Hp ( health point) . the cards will be introduced into this game since the players have to encounters such as ghost. We can give some examples of the cards
Card:  Hide – meaning that the ghost is either chasing the player or attacking , there are avoidance to the enemies so that player can easily run away from the enemies.
You will be given random cards and use them carefully and wise so that player knows when to use the cards and its purposes.  There are other mechanics involved such as the camera the player is holding.  It is important the player camera is recharged because some player will walk through in dark alley way and players will able to notice using night vision in their camera. The Aesthetics to the dynamics, these frameworks cannot be completed without the mechanics behind it all. The meaning of that is gameplay must have unique selling points for e.g. take look at one other mechanics for healing and resurrection characters. Another  way of selling points the gameplay has to be visualised and enjoyable  like say some players like it hard-core others likes
Research
There is similarity to this game play and the mechanics to it, well this game board is called “The walking dead” but it does uses the encounters cards. Have also watched the Grave Encounter
Documentary film to understand its plot and it’s conceptive.  The genre of the film is to be known as horror and documentary. From that point of view we had to figure and how to transform that film into game board, here is the screen shot.






this is my layout game board  a is to give an idea and visualise the how the gameplay  looks like. Each box has an attack and use card. A demonstration, whenever the player gets attacked by ghost that has +3, the player must roll a dice  if the number is higher than the attack chance  that the player can avoid if not the player can use card instead of  taking the chance  on the dice. Must remember player has limitation of using card so like said use them wise carefully.
There are some research of that I have found difficulty in this game. Player is easily dying lack of hp during the attacks which leaves player huge disadvantage.  The game board   had need some adjustment an elements for the player to have skills, from there had to introduce the card which players will able to use against ghosts to make it easier for the players and  for ghost to have fix ratio in their placement.  Cannot have any weapons here because the film the crews had no weapons but cameras can be used one of the advantages to spot an enemy or see dark areas.
Improvement and Feedback
The game board needs to have more rules   like for e.g. 2 elements are being used attack and use card. Add such as finding survivor to one of the mechanics.  The game can be played as co-op but the layout needs to be increase for the length of the game time. More visual needs and an eye catching, meaning the layout game board needs to be redesigned so that it attracts the user for an eye catching.

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