Grave Encounters Game Concept
Plot
There are 4 crews and have named
themselves known as Grave Encounters. The crew are preparing to investigate the
abandon Collingwood Psychiatric Hospital. The crew voluntarily to lock
themselves inside Collingwood for the night and began their investigation and
analysis.
Lance Preston – is the main leader
of Crew and investigating.
TC Gibson – main camera, job is to
record every raw footage in Collingwood Hospital along with Preston.
Sasha Parker – the second camera
face who is along with TC and Preston.
Matt - technical and equipment
supplier for cameras and EVP recorder. Matt has set-up 4 statics cam different
room so that in case they can capture footage of ghost or any movement objects.
After 8 Hours lock down inside the
Collingwood, the reality of the real world and spirit world have been merged
together without the crew noticing. As
the crew were noticed that they are not alone. One by one Crew were missing or
have been died during paranormal activity.
Gameplay
Mechanics And Unique Selling points
Objective
The remaining survivor left is
Lance Preston and has figured out how to get out of the Collingwood alive. In
order to succeed the player must collect the four static cameras that were had
been set up by Matt. The mission was
given by a ghost that the player must finish the film. After having 4 cams the
player must walk through the red door is only way out.
MDA (Mechanics, Dynamics,
Aesthetics)
The Grave Encounters can be broken
down into fellowship, challenge and competition. But what the game is truly
based on and where it shines the most.
The Dynamic therefore the abilities of co-op play communication and
co-operation between players. Co-op is
one of huge advantages, players can easily get the objectives in less time
consuming. One of other mechanic is
that we see the player starts off with 100 Hp ( health point) . the cards will
be introduced into this game since the players have to encounters such as
ghost. We can give some examples of the cards
Card: Hide – meaning that the ghost is either
chasing the player or attacking , there are avoidance to the enemies so that
player can easily run away from the enemies.
You will be given random cards and
use them carefully and wise so that player knows when to use the cards and its
purposes. There are other mechanics
involved such as the camera the player is holding. It is important the player camera is
recharged because some player will walk through in dark alley way and players
will able to notice using night vision in their camera. The Aesthetics to the
dynamics, these frameworks cannot be completed without the mechanics behind it
all. The meaning of that is gameplay must have unique selling points for e.g.
take look at one other mechanics for healing and resurrection characters.
Another way of selling points the
gameplay has to be visualised and enjoyable
like say some players like it hard-core others likes
Research
There is similarity to this game
play and the mechanics to it, well this game board is called “The walking dead”
but it does uses the encounters cards. Have also watched the Grave Encounter
Documentary film to understand its
plot and it’s conceptive. The genre of
the film is to be known as horror and documentary. From that point of view we
had to figure and how to transform that film into game board, here is the
screen shot.
this is my layout game board a is to give an idea and visualise the how
the gameplay looks like. Each box has an
attack and use card. A demonstration, whenever the player gets attacked by
ghost that has +3, the player must roll a dice
if the number is higher than the attack chance that the player can avoid if not the player
can use card instead of taking the
chance on the dice. Must remember player
has limitation of using card so like said use them wise carefully.
There are some research of that I
have found difficulty in this game. Player is easily dying lack of hp during
the attacks which leaves player huge disadvantage. The game board had need some adjustment an elements for the
player to have skills, from there had to introduce the card which players will
able to use against ghosts to make it easier for the players and for ghost to have fix ratio in their
placement. Cannot have any weapons here
because the film the crews had no weapons but cameras can be used one of the
advantages to spot an enemy or see dark areas.
Improvement and Feedback
The game board needs to have more
rules like for e.g. 2 elements are
being used attack and use card. Add such as finding survivor to one of the
mechanics. The game can be played as
co-op but the layout needs to be increase for the length of the game time. More
visual needs and an eye catching, meaning the layout game board needs to be
redesigned so that it attracts the user for an eye catching.

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