Character
Biography : Jake Kurtis
Childhood
Jake
was born in 2473 he was raised at titian station. Jake’s father Ben Kurtis was
with P-sec known as the elite officer. Jake has lived his entire life at the
titan station which is in one of Saturn’s and the site of first planet crack.
Career
At
2510 Jake has become a P-sec officer just like his father was. Jake managed to
graduate with master from K-tech College. From there that’s where Jake was
promoted as P-sec officer. The company was really impressed about Jakes ability
and his reliable of handling the case, solutions and his interrogation skills.
Incident
On
the first day of his job he was given an instruction to investigate mall in the
sprawl which is located in north east town. There has been lot of violent of
suicidal and homicide. Jake had
Jake
couldn’t help and could not restrain the people are insane and crew of the body
have been changed. As Jake could not restrain the civilians, he had no choice
but was force to take casualty by shooting them. Later on Jake has realised
these crew members were known as Necromorph in the aftermath attack. Not only
it was in mall incident but it has spread chaotic and fears throughout the
whole titan station. The government has now locked out some area for its
quarantine purposes; Jake is fighting through his way to find about this
incident and to gather the survivors in order to escape titan station.
Jake
has received new orders from his boss captain Skeit, his mission was to find
Nolan Stross and Isaac Clarke is eliminating the key subject. Jake was suspicious
and wanted to know more about the two hostile but the captain did not give any
details or reason why they had be killed.
Strength/weaknesses
Jake
is good handling combat when it comes physical. He will help the people if they
are in trouble by encountering monsters. Jake seems know to know how mechanical
work, he does have engineering skills in his background although not much.
Jake’s mind has been affected by the Marker, sometimes he sees his mother,
although his mother died at train incident, Jake does sometime goes paranoid
and delusional and seeing and attacking the things aren’t really there.
Protoganist/Antagonist
“A
protagonist character is persona through which player exerts him or herself
into an imagery world; this relationship can be intense and emotionally
“immersive”. However, at the very same time, the character is a tool, a puppet
an object for the player manipulates according to the rules of the game. In
this sense, the player is fully aware of the character as an artificial
construct.” Simply the player will play as the character or feels like the
player is the character that will go through many events and to find out what
is the characters objective.
The
Antagonist is the opposite of protagonist or known as villain/enemy. They are
major threat to the main character. The audience can tell the difference
between a hero and enemy as the concept is shown. Visually there a lot
necromorphs, bodies are twisted, limbs are cut open and the necromorph have
blades in order to attack the protagonist which the player gets to control.
Story
Arc
The
backstory will have an opening to close. The story follows in sprawl titan
station. Each chapter the player will need to find the objective but will be
taking long route because the objects are blocking the player’s path and some
of the environment can actually harm the player. For e.g. the player finds
electric cable around the entrances but cannot go through, the player will need
to find its power generator and turn it off in order to get through. As the
player progress there will be more objectives, more puzzle will be involved,
the necromorphs will try to slow down the player. There are also other events
that player will go through but someone has destroyed bridge prevent you
progressing and it affects the character that has to find another path.
Key
Enviroment
Game Interface
In Dead space there aren’t any huds or other information on
screen. All the information is on the character. The green long bar is actually showing the
health to the character so that player can see. The health bar colour can
change and show the reaction of character status. When the character gets the
gun, the player can actually see how much ammo it has, if player wants to
reload in right time. Also there is a digit number next to his health which
shows how much oxygen the character has. Its more realistic and gives the
player feels like they are the character.
Emotional
player responses
“Dementia is a
serious loss of cognitive ability in a previously unimpaired individual.
Dementia occurs in the dead space series as a term to describe the
psychological effects of the influence of the various markers. It is
characterized by vivid hallucination, violent behaviour, extreme paranoia, and
other schizophrenic- like symptoms”
The screen the visual colour changes and the character will
see things that aren’t actually there, some of the hallucination will try to
kill the character, the player will need to be ready in order to avoid the
traps.
Betrayal
“Within
her grasp, Daina reveals the "cure" for Isaac's dementia was a ruse
to lure him to her[2]. Unlike Tiedemann and the Earth Government, who want the
likes of Isaac and Nolan Stross dead, Daina and the Unitologists need him alive
to maintain the "blueprint" the Red Marker imprinted on his mind in
order for the church to create their own Markers.”
Although
the character will need to follow Diana instruction in order to be safe and
when it had come to that point, the character figures out that she turned out
to be an enemy. Player feels the emotional as if that was big loss and not to
trust like anyone.
Player feelings
Player may not able to see whereabouts the necoromorphs are
and their location which leaves the player insecure. However in order to sense
that they are in the same place with the character, the character heartbeat
will go faster, which is letting know the player the necromorphs are nearby
or by listening a theme which gives scenario
to be scarier.
The environment and visual is a lot darker, the player will
need to rely on the flashlight in order to see the necorrmorphs.
Bibliography
Milatary Photos. (2011, 07 31).
Retrieved from http://www.militaryphotos.net: http://www.militaryphotos.net/forums/showthread.php?64840-Screenshots-of-games-you-play/page1216
Barker, S. (2013,
01 30). Push Square. Retrieved from http://www.pushsquare.com:
http://www.pushsquare.com/news/2013/01/additional_content_disturbing_dead_space_3_soon
Dead space wikia. (n.d.).
Retrieved from http://deadspace.wikia.com/wiki/Dementia:
http://deadspace.wikia.com/wiki/Dementia
http://www.imdb.com/. (n.d.).
Modus. (2013, 02
27). http://www.roboawesome.com. Retrieved from http://www.roboawesome.com/?p=16256
Palen, C. (2011,
02 03). Retrieved from http://majorspoilers.com:
http://majorspoilers.com/2011/02/03/game-review-dead-space-2/
ReRosa, J. (2011,
02 22). Retrieved from http://bitmob.com: http://bitmob.com/articles/how-dead-space-2-redefines-popular-narrative-based-game-design
Salen, K.
(04/11/2003). The Rules of play : game design Fundamentail.
Sterling, J.
(2011, 01 24). Destructoid. Retrieved from http://www.destructoid.com:
http://www.destructoid.com/review-dead-space-2-192306.phtml
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