Wednesday, 17 April 2013

Assignment 09


Character
Biography : Jake Kurtis
Childhood
Jake was born in 2473 he was raised at titian station. Jake’s father Ben Kurtis was with P-sec known as the elite officer. Jake has lived his entire life at the titan station which is in one of Saturn’s and the site of first planet crack.
Career
At 2510 Jake has become a P-sec officer just like his father was. Jake managed to graduate with master from K-tech College. From there that’s where Jake was promoted as P-sec officer. The company was really impressed about Jakes ability and his reliable of handling the case, solutions and his interrogation skills.
Incident
On the first day of his job he was given an instruction to investigate mall in the sprawl which is located in north east town. There has been lot of violent of suicidal and homicide. Jake had
Jake couldn’t help and could not restrain the people are insane and crew of the body have been changed. As Jake could not restrain the civilians, he had no choice but was force to take casualty by shooting them. Later on Jake has realised these crew members were known as Necromorph in the aftermath attack. Not only it was in mall incident but it has spread chaotic and fears throughout the whole titan station. The government has now locked out some area for its quarantine purposes; Jake is fighting through his way to find about this incident and to gather the survivors in order to escape titan station.
Jake has received new orders from his boss captain Skeit, his mission was to find Nolan Stross and Isaac Clarke is eliminating the key subject. Jake was suspicious and wanted to know more about the two hostile but the captain did not give any details or reason why they had be killed.
Strength/weaknesses
Jake is good handling combat when it comes physical. He will help the people if they are in trouble by encountering monsters. Jake seems know to know how mechanical work, he does have engineering skills in his background although not much. Jake’s mind has been affected by the Marker, sometimes he sees his mother, although his mother died at train incident, Jake does sometime goes paranoid and delusional and seeing and attacking the things aren’t really there.
Protoganist/Antagonist
“A protagonist character is persona through which player exerts him or herself into an imagery world; this relationship can be intense and emotionally “immersive”. However, at the very same time, the character is a tool, a puppet an object for the player manipulates according to the rules of the game. In this sense, the player is fully aware of the character as an artificial construct.” Simply the player will play as the character or feels like the player is the character that will go through many events and to find out what is the characters objective.



The Antagonist is the opposite of protagonist or known as villain/enemy. They are major threat to the main character. The audience can tell the difference between a hero and enemy as the concept is shown. Visually there a lot necromorphs, bodies are twisted, limbs are cut open and the necromorph have blades in order to attack the protagonist which the player  gets to control.
Story Arc





The backstory will have an opening to close. The story follows in sprawl titan station. Each chapter the player will need to find the objective but will be taking long route because the objects are blocking the player’s path and some of the environment can actually harm the player. For e.g. the player finds electric cable around the entrances but cannot go through, the player will need to find its power generator and turn it off in order to get through. As the player progress there will be more objectives, more puzzle will be involved, the necromorphs will try to slow down the player. There are also other events that player will go through but someone has destroyed bridge prevent you progressing and it affects the character that has to find another path.


Key Enviroment

 The environment is out of space but there is city in cracked planet which is titan station. The design is more futuristic but there are also other facilities, such as school, medical lab, engineering mines, shopping mall and security department.
Game Interface


In Dead space there aren’t any huds or other information on screen. All the information is on the character.  The green long bar is actually showing the health to the character so that player can see. The health bar colour can change and show the reaction of character status. When the character gets the gun, the player can actually see how much ammo it has, if player wants to reload in right time. Also there is a digit number next to his health which shows how much oxygen the character has. Its more realistic and gives the player feels like they are the character.
Emotional player responses

 “Dementia is a serious loss of cognitive ability in a previously unimpaired individual. Dementia occurs in the dead space series as a term to describe the psychological effects of the influence of the various markers. It is characterized by vivid hallucination, violent behaviour, extreme paranoia, and other schizophrenic- like symptoms”
The screen the visual colour changes and the character will see things that aren’t actually there, some of the hallucination will try to kill the character, the player will need to be ready in order to avoid the traps.

Betrayal

“Within her grasp, Daina reveals the "cure" for Isaac's dementia was a ruse to lure him to her[2]. Unlike Tiedemann and the Earth Government, who want the likes of Isaac and Nolan Stross dead, Daina and the Unitologists need him alive to maintain the "blueprint" the Red Marker imprinted on his mind in order for the church to create their own Markers.”
Although the character will need to follow Diana instruction in order to be safe and when it had come to that point, the character figures out that she turned out to be an enemy. Player feels the emotional as if that was big loss and not to trust like anyone.
Player feelings






Player may not able to see whereabouts the necoromorphs are and their location which leaves the player insecure. However in order to sense that they are in the same place with the character, the character heartbeat will go faster, which is letting know the player the necromorphs are nearby or  by listening a theme which gives scenario to be scarier.
The environment and visual is a lot darker, the player will need to rely on the flashlight in order to see the necorrmorphs.


Bibliography

Milatary Photos. (2011, 07 31). Retrieved from http://www.militaryphotos.net: http://www.militaryphotos.net/forums/showthread.php?64840-Screenshots-of-games-you-play/page1216
Barker, S. (2013, 01 30). Push Square. Retrieved from http://www.pushsquare.com: http://www.pushsquare.com/news/2013/01/additional_content_disturbing_dead_space_3_soon
Dead space wikia. (n.d.). Retrieved from http://deadspace.wikia.com/wiki/Dementia: http://deadspace.wikia.com/wiki/Dementia
http://www.imdb.com/. (n.d.).
Modus. (2013, 02 27). http://www.roboawesome.com. Retrieved from http://www.roboawesome.com/?p=16256
Palen, C. (2011, 02 03). Retrieved from http://majorspoilers.com: http://majorspoilers.com/2011/02/03/game-review-dead-space-2/
ReRosa, J. (2011, 02 22). Retrieved from http://bitmob.com: http://bitmob.com/articles/how-dead-space-2-redefines-popular-narrative-based-game-design
Salen, K. (04/11/2003). The Rules of play : game design Fundamentail.
Sterling, J. (2011, 01 24). Destructoid. Retrieved from http://www.destructoid.com: http://www.destructoid.com/review-dead-space-2-192306.phtml


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